﻿using System;
using System.Collections.Generic;

namespace Melee.DataContract.Views
{
    public class MapResourcesView
    {
        private Int32 m_MainCityX = 0;
        public Int32 MainCityX
        {
            get { return m_MainCityX; }
            set { m_MainCityX = value; }
        }

        private Int32 m_MainCityY = 0;
        public Int32 MainCityY
        {
            get { return m_MainCityY; }
            set { m_MainCityY = value; }
        }

        private Int32 m_MainCityWidth = 0;
        public Int32 MainCityWidth
        {
            get { return m_MainCityWidth; }
            set { m_MainCityWidth = value; }
        }

        private Int32 m_MainCityHeight = 0;
        public Int32 MainCityHeight
        {
            get { return m_MainCityHeight; }
            set { m_MainCityHeight = value; }
        }

        private IEnumerable<MapView> m_Maps = null;
        public IEnumerable<MapView> Maps
        {
            get { return m_Maps; }
            set { m_Maps = value; }
        }
    }
}
